

I agree concerning the Knights (who would be a great RoR tho, and maybe Garrison units because it would help Bretonnia in siège), I do not agree concerning the spears.

swords and shield variant for knight errants would be cool instead, as that would not ruind the faction identity of cav if you give them foot knights, then they have comparable infantry options as empire, while having much better cav and flyers and ruining thei identity. Otherwise you should make also Gor Herd with spears for beastmen or Marauder champion(Halberds) for norscaĪlso bretonnia is not supposed to have good infantry, to differentiate them from empire. orcs are not a defensive faction, they are melee offensive focused, so they lacking spears is good by design, as they should hunt large units with other monsters or with big uns Most of these changes would ruin a faction identity a bit.
#TOTAL WAR WARHAMMER NORSCA TRAITS MOD#
This mod lets lords and heros get 2 skill points per level and provide a skill dump that increase the characters hit point 1 per skill level. The Norsca Campaign Pack introduces the Norsca as a playable race to Total War: WARHAMMER.

Many of these units could re-use animations, so another win.Īs for adding lores, lets be honest they should have been in the game from the start. Steam Workshop: Total War: WARHAMMER III. The Norsca DLC Pack is playable in The Old World (Total War: WARHAMMER), Mortal Empires (Total War: WARHAMMER II), and Immortal Empires (Total War: WARHAMMER III). Unit variants seem like another great way to do this, same model, new weapon. I don't know about you but the RoR packs don't excite me at all anymore, the first few times were fine but we all know RoRs will be included in the DLC Packs for the game 3 races.ĬA says the RoRs are a good place for new devs to cut their teeth. 2K A Total War Saga: Thrones of Britannia.848 A Total War Saga: Fall of the Samurai.
