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Thai da endorphine and fun summertime madness
Thai da endorphine and fun summertime madness










Although not bad by any stretch, the UI for some puzzle panels could've used more polish. I never found a happy medium in the options menu. feels a bit clunky on consoles thanks to stiff sensitivity. Trying to interact with levers, switches, etc. On top of game design, some minor elements harm engagement. Plus, it's implicitly encouraging to continue as this surrealist painting keeps growing – with various houses and more coming out of the ground. The considerations for pacing, environmental clues, and so on can be a headache for designers so, it's pleasant how these brainteasers continue feeling well-handled and diverse. Finding that sweet spot between 'welcoming' and 'difficult' is no small feat either. The beauty of its early puzzle design is exemplified by its first: little moves catenate into something more and more complex. You can still smell the roses, but it's not wise to perpetually dawdle. You see: The Devil's offer is baked into gameplay, so every in-game second is the same as the real world. Then, a gargantuan hand with a swinging pocket watch materializes, gently reminding you that time is of the essence. Within a succinct five minutes, you're given the necessary info and are freely sauntering about. One of Summertime's greatest successes is its opening hook: the painter's wretched reality & Joel Nilsson's coarse narration are contrasted by a grassy field and a pleasant breeze when he wakes up. Summertime Breeze Who wouldn't want to escape here? When God seems so distant and uninterested, who wouldn't accept a pleasant deal from The Devil? The catch? If he doesn't escape the canvas by midnight, his soul will be trapped there forever. One fateful night, a mysterious man materializes in his workspace and provides a unique opportunity: escape the horrid real world and venture into one of his own paintings. As the terrors of war worsen, as more buildings are shelled and more people killed, the harder he toils with his serene & colorful landscapes.

thai da endorphine and fun summertime madness

Among the current survivors within its walls is a lowly, nameless painter staying in his apartment.

thai da endorphine and fun summertime madness

Its greater potential is restrained by some uneven design, but it never felt uninteresting. The latter is the context for new Italian developer DP Games' first-person puzzler: Summertime Madness. It could just be an unprovoked yearning for unfettered adventure or a defense mechanism against one's dismal situation. Regardless of the creative medium, escaping into fiction is a draw for everyone at one time or another.












Thai da endorphine and fun summertime madness